Friday, May 29, 2009

Model Progression Renders

These three images show the different stages that each model went through during my time modeling them. I'm pretty happy with how they've turned out. These models were part of my work term (workterm2) for this year. This was my first time modeling aiming for lower poly counts. The top two models are supposed to be zombies, and the third, male human.

Wednesday, May 13, 2009

Glassy 1

I thought it would be a cool idea to play with a glass shader, so I did up this quick animation for practice. When I tested this out in several different media players, I got a different result each time.


Monday, May 11, 2009

On the Lift

Now this was something! it's quite large, and took a LONG time to make. I think it was something like..2+ hours of rendering? I know that's probably nothing at all, but hey, it was my first big rendering job, and it was a lot of work! Anyhow --this has got to be my favorite thing I produced as of yet, and even though the rendering was a bit rigorous, it was still exciting. It Kind of reminds of when I'm waiting for things to cook in the oven. This was totally worth waiting the two hours though, all the work/waiting paid off. Still, there are these little weird spots in the rendered video that aren't appearing on my individual frames. I Better look into that.

Turns out the video came out really dark after the upload, so some details are hard to see if not impossible.


Short Strolls

These are a few videos I rendered of my character walking down a basic scene I created. I tried experimenting with lighting and camera work mostly. I think the scene looks neat without the textures, leaving the lighting to do the work. It was only until recently that I found out that the graph editor can be quite useful for cleaning up animation.